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Dynamic Cloth Simulation for Production

Professional Houdini Workflow with Salah Hussein

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      Description

      Learn how to create complex material simulations using a tried-and-tested production workflow. This step-by-step character FX workshop is taught by Salah Hussein, a senior FX and CFX artist with over 8 years of production experience. Salah’s 4-hour workshop guides artists through his professional workflow using the Houdini Vellum Solver to simulate 3D materials.


      Using Salah’s unique and innovative techniques, he breaks down the entire process to show how to take character assets and animations – including multiple layers of cloth and different types of objects – and convert them into proxy geometry that works efficiently for a simulation. He also details how to build a constraints network to help artists fine-tune and debug simulations quickly while also advising how to address fixes with professional tips and tricks. To conclude the workflow, Salah demonstrates how to keep all the essential point deforms and the original geometry with a clean export without changing or damaging any attributes or topology.


      By completing this workshop, artists will be confident in creating clothing assets for characters and understand how to make them dynamic using realistic cloth simulation in Houdini. Salah’s helpful Alembic and Houdini (Indie) files are provided as a downloadable resource for subscribers.


      Duration: 4h 25m

      Format: HD 1920x1080
      CC: English

      Salah Hussein

      Sr. CFX Artist / TD at Untold Studios

      Salah Hussein is a senior FX and CFX artist with more than 8 years of experience in production, working in a wide range of styles across advertising, television, and game cinematics. He has worked for companies including MPC, Od Studios, Jellyfish Pictures, Folks VFX, Axis Studios, Rodeo FX, Reel FX, Agora Studio, and Passion Pictures He is currently working at UNTOLD Studios on projects such as Spirit Untamed, Mother Land, Marvel Snap, and the Diablo Immortal launch trailer. Salah has also worked on the Secret Level “Concord” episode, plus much more.

      • Salah was a senior CFX TD at Axis. While he did not report directly to me on a day-to-day basis, his leads and supervisors have showered accolades on his technical solutions and speedy performances. He worked on projects that varied in style and scope. He exceled in providing creative solutions on complex one-off hyperreal cinematic shots. He was also fast and efficient working with multiple shots and characters in a large-scale episodic show with stylized characters. For shows large and small, hair or cloth, hyperreal or highly stylized, Salah will deliver high-quality work fast and with a minimal supervision needed.

        - Edwin Ng
        Head of Rigging/Rigging Supervisor at Jellyfish Pictures